3D game performance

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Joined: 02/17/2011

Hi,

I studied your Light Racer 3D game as a sample for 3D development. It's a simple but interesting game. From your daily record, I can see clearly what you done each day. The process is helpful to me. Thank you very much.

Here're two questions. If you would like to spend some time to answer or discuss with me, that will be very grateful.
The first one is that I tried to load it to other device but didn't work well. The car and whole scene couldn't show successfully. But it can show smoothly on mobile phone. Is that the problem about hardware? Do you have any suggestion to improve this problem?

And the second is have you tried to load 3ds file onto Android platform? I found a tool called min3D which can load both .obj and .3ds files. But until now I can't load the model with movement and light. Trying to find out a way to do so. Looking forward to your help.

Best Regards,
Jarmie

Robert Green's picture
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Joined: 09/16/2009
Thanks for taking interest in

Thanks for taking interest in our game development!

Are you saying that you attempted to load LR3D on another device but it didn't work correctly? If so - I've actually updated it since then to support all resolutions. It was previously running in compatibility mode which is a problem when people use tools to force apps into native resolution. Try it again and see!

I don't use .3ds because it's a complicated format. Loading OBJ is much, much easier. OBJ is only a model and doesn't support things like lights in a scene. Could you break your problems apart a little with more detail? I think it would be easier to answer questions then.

Cheers