BatteryTech's New Site

We've finally finished putting together the new BatteryTech support site! There you will find convenient links to the latest downloads, online documentation, support forums, news and more. We're excited to finally have a dedicated spot just for BatteryTech and have plans to add more community features that will allow BatteryTech users to more easily share code, tools and ideas.

BatteryTech SDK and Engine 2.0 Released

After a full year of development, the highly anticipated BatteryTech SDK and Engine 2.0 are now available to the public! Previously, only the SDK was available and only as a purchasable license. Now we have introduced the advanced mobile game engine which we are distributing in runnable binary form for both Windows and OSX under a "free-to-develop" model. Developers can download and start building their new games immediately without purchase. Once they are at the point of needing the native source code in order to make modifications or when they are ready to obtain the original projects for device testing or store deployment, just a one-time license is required and they will have lifetime access. So what's new in the BatteryTech 2.0 suite? Read on for a change list.

BatteryTech SDK 2.0 Beta Is Almost Here!

First of all, we'd like to thank all of the early alpha testers for testing and providing feedback on the alpha series of BatteryTech SDK 2.0. Your feedback has been extremely helpful and we've been able to iron out lots of little issues.

We're adding some of the last features for the 2.0 release right now and so here's what is going in that you haven't seen yet:
New Core SDK Features:
* Texture Packer Support for creating automated texture atlases
* Shader preprocessor support with tags
* BlackBerry 10 (Playbook) support

New Game Engine Features:
* Lua-Accessible Particle Emitter w/many tunable parameters

These features should be available in the upcoming Alpha 5 and following that, we'll be working on tightening the screws as we go through a short series of beta releases and on to the final release.

BatteryTech SDK 2.0 Alpha Preview is available!

We just hit a major milestone today for all of the BatteryTech SDK licensees! We have made the 2.0 Alpha 1 source along with 3 demo projects available in the private BatteryTech forums. We're looking for feedback and working hard on improving documentation and fixing any issues you come across, so please post in the private forums if you come across anything as we work toward BatteryTech SDK 2.0 final!

Example Projects:
Hello World = A most simplistic graphical "Hello World" for all platforms using OpenGL
Box2D Demo = A bunch of smilies rolling around in your window
BatteryTech Lua Engine = 2D/3D Lua-integrated cross-platform game engine

BatteryTech v1.1 is now available

We are happy to announce that BatteryTech v1.1 is now available to all existing and new licensees. Overall, v1.1 brings better support for 3D games with integrated math, better shader support and the first of many stock 3D file format importers. The upgrade is free for existing BatteryTech licensees. Files are available in the private BatteryTech forum.

We've also released the source code for Bullet-integrated 3D physics and shader rendering in the BatteryTech forum. The code is compatible with BatteryTech v1.1c and is also free to use for licensees.

BatteryTech - Cross-Platform Mobile Game Development Made Easy

We are very excited to announce our first major product for game and high performance app developers. BatteryTech is a platform-abstraction framework enabling developers to write native app and game code using Windows or Mac and deploy directly to Android and iOS devices without any clunky middleware. Indie developer licensing is available. Check out the BatteryTech product page for more info!

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